When we think about games, we all know a key factor is replayability. With strategic and simulator games, this factor has been primary to achieve a good response from gamers. All we have suffered from games that, at the best moment, when you´re starting to feel that are in control, you read a text written on the screen that says “end game”. How frustrating. Five, six, maybe ten hours playing, and then, that´s all. Yes, you can replay the game, but you know what´s going to happen. Same enemies from the same places with the same weapons and the same feeling that “I know this situation and know how to deal with it”.
No game in the world can be infinite, but there are many good games out there that can bring you countless hours of playing. For example, Civilization. And Flight Simulator is also a good example. Yes, Civilization has a start and an end, but every time you play it you know it´s going to be different. You can adjust so many variables that you can feel nothing´s going to be the same every time you play. Tactics may vary and then game changes accordingly.
This is our F-16 wallpaper. More in goodies section.
We want to get the same with AWACS Tactical Simulator for version 2.1 when we talk about replayability. Version 1.0 and 2.0 have a good replayability because every time you start a mission you don´t know what´s going to happen with the enemy. Sometimes they will react one way, sometimes they will harder, sometimes they will attack often, other times they won´t be so hard but will have many fighters… That´s the key. And airbases will have different airplanes, so your tactics may vary too for this reason.
Version 2.1 will bring a completely dynamic campaign (DC). It will be a first version, and what we want to say is that this DC won´t be ended. It will be a start. A fresh and complex start that we´ll be upgrading in next versions.
With DC, AWACS Tactical Simulator will evaluate your input parameters from a new screen designed specifically for this project, and will create a world with the results. For example you´ll be able to evaluate from easy situations to make tutorials, to huge maps very complex and with a very strong enemy force that will give you the opportunity of test your skills at maximum.
This is the russian Su-27. Beware of its R-77 missiles.
You´ll control the enemy/friendly rates, their power, minimum and maximum planes and its type, weapons and its type, medium distances from friendly to enemy airbases, enemy rate between fighter missions and attack/bombing missions, only eastern planes, only western planes, a mix, only dogfight, dogfight and BVR (Beyond Visual Range) combat (by using or no medium range missiles), and many other parameters. Enough to create many different scenarios where to test whatever you want to test.
This DC in version 2.1 will transform AWACS Tactical Simulator from a game to a tool. A tool to test different hypothetical scenarios and define combat missions accordingly to the ROE (rules of engagement) and the aircraft and weapons you could use in a real war.
Finally, next version 2.2 will implement a tactical officer, an artificial intelligence that will guide you, if you want, in the air war. So, we think there´s a big future for AWACS Tactical Simulator. Stay tuned!